Thursday, January 28, 2016

Week 2 desk notes

Floor shortcut: shift + P

SEE THROUGH UI: At the very top there is a slider called See-Through. Play with it if you want the UI transparent. This is useful while working with reference.

REDO: control + shift + Z

INSPIRATION:  Hossen Diba George Clooney likeness in Zbrush

EXTRACT
This option lets you create geometry out of the existing model you have. This works for creating cloth for example. Mask the area you want to extract on your model and then click the extract button.
Subtool palette > extract
Smt button : smooth
Thick button : thickness

Double: creates an extract inside and outside the mesh.

MOVE TOPOLOGICAL BRUSH: Moves geometry only selected. 

Dynamesh



CTRL+ Right click + drag on the document  - to get “more clay”

 Geometry --> Dynamesh ->  Resolution  ( move the slider or touch it and type when the red box appears)

/ In Dynamesh look for BIG SHAPES, Proportions!!! 



Brush setting tip


Turn on Backface Masking in the Brush pallete, Masking section if the mesh gets to thin and grabs the back side



PolyFrame - SHIFT + F


Masking



 CTRL 

CTRL + click and drag on the document to clear the mask

Hold CTRL + press SPACE -  to postion mask
CTRL + ALT  - to erase mask
CTRL + tap on the mask  -  to blur it 
CTRL + ALT +tap on the mask -  to sharpen it
CTRL + tap on the document  -  to inverse masking


Smoothing


NORMAL SMOOTH:  SHIFT + click

SMART SOOTH: SHIFT + start smoothing and then let go the Shift (more controllable)




Subtools


They are like the layers in photoshop. Subtools are the different pieces that make up the whole model.

Navigation: Press “N” for subtool popup window.


Quick selection: ALT+Click over subtool.

ALT + click on a different subtool to switch

to delete a Tool, select the tool and click Delete All

"Clone" button  clones the active subtool into a separate tool


SPLIT SUBTOOLS

Subtool palette> split > split to parts.

You can also split masked parts by masking what you need to split and pressing “split masked points” button





Brush setting tip


1/ Mask area (*shirt) - Extract - adjust thickness - Accept

2.1/ Insert Sphere ( B + I + W )
2.2/ Split unmasked



Lights



/circle with an arrow on the top left  - to drag and dock to right/left tray

/First click on the new light selects it ( white border), second click activates it(orange)

/For Rim light(put the light to behind), click on the dot on the sphere ( use a mouse) 




References inside ZBrush



Steps:

1. Texture pallete- Import 
2. Draw pallete- go to front/back
3. Map 1 - click on img you’ve dowloaded
/ Fill Mode- transparency
4.Adjust - to crop the img
5. Left/ right - to dowload the side view , select Map1, dowload img.

/ Project on mesh - projects the img on the mesh
/ Snap to mesh - resizes the img to match the size of mesh





http://docs.pixologic.com

http://docs.pixologic.com/user-guide/keyboard-shortcuts/






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