MORE BRUSHES
Curve tube brushes:
/ another way of creating a new subtool
/ you can lock the beginning and the end ( you can still move it). Go Stroke-> Curve-> Lock End/ Start
/ for additional Brushes go Spotlight ( , )-> Brushes
/Curve TriFill, Curve QuardFill - good to make fins/ hard plates etc.
/ DamStandart Brush - deep groves
/ Move brush + Alt - moves along the normals
POLYGROUPS
Ctrl+ W - to make a new PG ( whats visible or masked)
(mask off area that you want to PG)
Ctrl + Shift - show area
Ctrl + Shift + tap on doc - to make it visible
Ctrl+ Shift + let go the key board +Alt - to hide area (add to hidden)
Ctrl + Shift+ click and drag on document - to switch between hidden and visible
Ctrl + Shift + tap on the PG to show only it
Ctrl + Shift + X - to grow the visible area
Ctrl + Shift + S - to shrink the visible area
/ PolyGroup on Level1 ! ( to have a cleaner edge selection)
ZREMESHER
/ the less you start with, the more Levels you will be able to get down the line
/ have symmetry ON ( X )
/ Target Polygroup Count - switches what kind of mesh you gonna get ( simpler <--> more complex)
Ctrl + D - divide up
D - walk up
Shift + D - walk down
Extract: right at the bottom of the subtool palette. By masking and
extracting rips the faces off the geometry and adds another surface of
geometry. This is good for adding tongues, clothes, armor, etc. In order to
extract more efficiently it’s recommended to make a clean selection with low
poly count.
B + I =
insert sphere brush.
SPLIT – below the subtool palette, lets you split geometry into different
subtools.
Show polyframe = SHIFT + F
MERGE (subtools): on the subtool palette. Let’s you merge subtools into one. Make
sure the subtool you want to merge is above the subtool that is going to merge
with. Then press MERGE down.
B + M + T = Move topological brush. The
brush looks at the topology of the mesh. If you have several individual pieces
in one single subtool this brush will let you move the pieces individually. Moving
teeth for example.
MASKING
CONTROL + SHIFT = selection: it masks and hides the rest of the
model.
FLIP SELECTION
= CONTROL + SHIFT + CLICK and DRAG
View all = CONTROL + SHIFT + CLICK ON OPEN DOC.
Hide: CONTROL + SHIFLT + ALT.
Control +
shift + X = Expand selection
CONTROL +
SHIFT + S = Shrink selection
CONTROL
+SHIFT and CLICK on edges to select the polyloop.
SUBDIVISION LEVELS
-
Level
1 = 12K polys / meant for basic shape and silhouette. No details.
-
Level
2 = 49K polys / good for blocking
-
Level
3 = 198K polys / good for blocking going to a more specific sculpt.
-
Level
4 = 790K polys / start adding details and finer design elements.
-
Level
5 = 3.8M polys / meant for super fine hyper detail sculpt.
The lower
the subdivision Level it lets you make big changes on the sculpt without losing
details.
DIVIDE: CTRL + D
WALK DOWN: SHIFT + D
WALK UP: D
DIVIDE: CTRL + D
WALK DOWN: SHIFT + D
WALK UP: D

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